CASE STUDY

2 to 3 min read

Google Developer Groups: Vancouver

GDG needed a website as a marketing tool. This is how me and my team overcame the challenge.

CASE STUDY

2 to 3 min read

Google Developer Groups: Vancouver

GDG needed a website as a marketing tool. This is how me and my team overcame the challenge.

Background and Context

In Janaury 2024, I was given the opportunity to work as a volunteer for Vancouver's Google Developer Group. I was put on onboard with a group other UX Designers to develop their new website.

In Janaury 2024, I was given the opportunity to work as a volunteer for Vancouver's Google Developer Group. I was put on onboard with a group other UX Designers to develop their new website.

CLIENT

Google Developer
Groups: Vancouver

TEAM SIZE

3 UX Designers
1 Project Manager
1 Developer

TIMELINE

Jan 24' - Ongoing

DELIVERABLES

Website (In-Progress)

Our Tasks

  • Wireframing

  • Style Guide creation

  • Hi-Fi Prototyping

  • Developer handoff

  • ̶D̶e̶f̶e̶a̶t̶ ̶I̶m̶p̶o̶s̶t̶o̶r̶ ̶S̶y̶n̶d̶r̶o̶m̶e̶ Success.

Our MVP is shipped and under development! This project is still ongoing.
Last updated 02/29/2024.

This project is currently ongoing and constantly being reupdated to reflect the journey and process in real time.

Last updated 02/06/2024.

PROBLEM AND DELIVERABLES

The Problem

Google Developer Groups are a community of developers interested in working with the company's products. In late 2023, Vancouver's branch wanted to grow the community.

The problem? They needed a group of volunteers to design and create their brand new website to act as a marketing tool but didn't have the time or monetary resources. Their previous website suffered from inconsistent and unresponsive design.

Google Developer Groups are a community of developers interested in working with the company's products. In late 2023, Vancouver's branch wanted to grow the community.

The problem? They needed a group of volunteers to design and create their brand new website to act as a marketing tool but didn't have the time or monetary resources. Their previous website suffered from inconsistent and unresponsive design.

GDG Vancouver's previous website.

PHASE 01 • TEAM INTRODUCTION AND IDEATION

Introduction

My team of Jr. UX Designers was given full autonomy and creative freedom to design the website from the ground up.

We met and collaborated on a weekly basis over Discord and Figma. In addition; we grew our skillset together by sharing our knowledge of UX skillsets to help each other's weaknesses.

Inspiration

My team of Jr. UX Designers was given full autonomy and creative freedom to design the website from the ground up.

We met and collaborated on a weekly basis over Discord and Figma to develop the website.

In addition; we grew our skillset together by sharing our knowledge of UX skillsets to help each other's weaknesses.

Lo-Fi Wireframing

We started our design process with creating lo-fi wireframes.

When our group collaborated over Figma, we chose aspects from each other's wireframes that adhered to the good UX practices.

Challenges Faced

We're team of three Jr. Designers and lacked experience in designing a deliverable product but; we pushed onwards.

We're team of three Jr. Designers and lacked experience in designing a deliverable product but; we pushed onwards.

Example of Assistance

Example of Assistance

We shared various knowledge over terms and skills such as auto-layout and the concept of viewport. Sharing and teaching other concepts and skills allowed us to grow and mature through the project.

We shared various knowledge over terms and skills such as auto-layout and the concept of viewport.


Sharing and teaching other concepts and skills allowed us to grow and mature through the project.

PHASE 02 - TRANSITION

Task Delegation

After finishing the ideation phase, we chose to develop different sections of the website. Our group continued to meet weekly to: review progress, give feedback, and provide assistance.

Phase 2 - My Tasks

  • Create the event details page.

  • Create the mentorship page.

  • Communication between internal stakeholders to revise designs.

After talking with stakeholders, this was determined not to be an MVP Product and will be done post-launch.

After talking with stakeholders, this was determined not to be an MVP Product and will be done post-launch.

Phase 2 - Goals

  • Create the prototype to be used for development.

  • Prepare for usability testing.

PHASE 02 • PROTOTYPING

Prototyping and Mockups

The second phase involved more independent work. My primary task is to develop the event details page.

The second phase involved more independent work. My primary task is to develop the event details page.

Design Process

I started small, choosing to design components first then paste into the canvas.

I spoke with my team and stakeholders to critique my design then reiterate until we get to the desired result.

I started small, choosing to design components first then paste into the canvas.

I spoke with my team and stakeholders to critique my design then reiterate until we get to the desired result.

Design Components

Design Components

Paste into Canvas

Paste into Canvas

Design Review

Design Review

Reiterate

Reiterate

Phase 2 Challenges

This project is my first time designing a product for stakeholders; These are some of the issues I faced when working with a team and stakeholders.

Personal Challenges

Personal Challenges

  • Time constraints. Our team is all volunteers and struggled to find time to develop constantly.

  • Reiteration. Ensuring the Figma prototype does not break when changes are made.

  • Following developer practices. Making sure the product is able to be developed into a tangible product by developers.

  • Time constraints. Our team is all volunteers and struggled to find time to develop constantly.

  • Reiteration. Ensuring the Figma prototype does not break when changes are made.

  • Following developer practices. Making sure the product is able to be developed into a tangible product by developers.

Design Artifacts

Initially, the project was unorganized. This was the first time I had to reiterate so much, while also documenting my changes.

A sample of the 1.0 design. It featured broken auto-layouts, older ideas, and is unorganized. The impostor syndrome REALLY hit here…but it gets better.

A sample of the 1.0 design. It featured broken auto-layouts, older ideas, and is unorganized. The impostor syndrome REALLY hit here…but it gets better.

A breakthrough…now with Style Implementation!

One challenge we faced was inconsistent styling. We eventually learned a proper method to implement specific styles, making our Version 3 designs much better.

One. More. Reiteration. And our MVP.

The more we reiterated, the better our product looked and felt - we ended up with a glassmorphism theme for our MVP.

Dealing with impostor syndrome was the biggest challenge for me; as I felt my past iterations were of unprofessional quality.

Now, I'm motivated, happy, grateful and realized it's part of the process.

A sample of Version 3 and MVP! I sadly can't show much, for now.

A sample of Version 3 and MVP! I sadly can't show much, for now.

Remaining Tasks

At last, we shipped our MVP and now awaiting for development. However, there are still several pages and tasks we need to finish.

Task Checklist

  • Mentorship Page

  • Team and Volunteer Page

  • Refine our MVP post-launch.

  • Usability tests

We built our MVP on 2/29/24 and is now under development!

- Last updated 02/29/2024

This section will updated over time. I am currently on creating Version 2 of the Design.


- Last updated 02/06/2024

PHASE 03 - TRANSITION (PENDING)

Usability Tests and Revision

Phase Three of the process involves performing usability tests and revising our designs as needed.

The tasks are currently pending as our project managers are determining who to delegate usability tests to based on our workload.

Phase Three of the process involves performing usability tests and revising our designs as needed.

The tasks are currently pending as our project managers are determining who to delegate usability tests to based on our workload.

Phase 3 - Pending Tasks

  • Perform Usability Testing to find issues from users.

  • Synthesize the feedback from usability tests.

  • Communication between internal stakeholders to revise designs.

  • Perform Usability Testing to find issues from users.

  • Synthesize the feedback from usability tests.

  • Communication between internal stakeholders to revise designs.

Phase 3 - Goals

Phase 3 - Goals

  • Identify and eliminate UX issues found by users.

  • Identify and eliminate UX issues found by users.

CONCLUSION

Project Reflection

Thank you for reading! This is my FIRST time to be part of a team working with other UX Designers, Project Managers, and Stakeholders.

Thank you for reading! This is my FIRST time to be part of a team working with other UX Designers, Project Managers, and Stakeholders.

Learnings

  • Organization. My first real-world project quickly taught me how to organize.

  • New Skills. Learning to create a design system, documentation, and annotations.

  • Communication. Talking with stakeholders and developers during development.

Takeaways

  • Improvement is FAST. In the span of about 2 months; I went from what looked extremely poor to looking wonderful with glassmorphism.

  • Nothing is set in stone. Although we did wireframes, our shipped product looked completely different and much better. It's okay to reiterate!

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6:59:43 PM

© 2024 - Fia

Website Theme: Space 🌌 + Stationery 📝 = Space Station

6:59:43 PM

© 2024 - Fia

Website Theme: Space 🌌 + Stationery 📝 = Space Station

6:59:43 PM

© 2024 - Fia

Website Theme: Space 🌌 + Stationery 📝 = Space Station