Case Study
2 to 3 min read
User Satisfaction: 83% increase.
Users Feedback: 100% reported a much easier learning curve compared to other solutions.
CLIENT
Discord
TEAM SIZE
Solo
TIMELINE
Sep - Oct 23'
(6 weeks)
DELIVERABLES
Prototype
DELIVERABLES
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PROBLEM DISCOVERY
USER RESEARCH
— Interviewee 1
— Interviewee 4
— Interviewee 5
Analyzing the user stories categorized server moderation tools into two categories: bots and ticketing systems.
I sorted the users' pain points into the two categories in order to build the solution later. The most common pain points involved paywalled features and complicated setup.
Bots
Ticketing System
I noticed while analyzing the data, that users did not complain about other moderation features such as: word filters, verification levels, and activity alerts.
I discovered that most of the complaints pertained to post moderation problems; NOT server moderation.
PROBLEM STATEMENT
IDEATION
Deciding on the Solution
I settled on using the Events panel as a frame of reference, based on the following attributes.
Swift Development. Using an existing element helps developers release the solution more quickly.
Working Space. Plenty of empty space to fit elements and future features.
I used Figma to design the Wireframes.
While designing the user flow, I referenced the user journey in order to avoid missing critical UX steps.
Having context on a ticket makes moderation much faster; as I later saw during Usability Testing.
DELIVERY
After creating the prototype; I wanted to see what users thought about the product and to take their feedback into account.
UI Kit Credits: Muhsin Ataul, bawwub, figr.design.
I tested the feature with a new set of six Discord moderators.
Results
Participant Feedback
I recorded a few notable quotes from my participants for positive and negative feedback to improve the product in the future.
Validating my Assumptions
From the limited studies I conducted, I was able to validate my assumption that users want and enjoy a no-frills and built-in ticket moderation system for Discord.
Familiarity is Good! (CONFIRMED!)
Finally, I drafted a few KPIs on how the product might benefit the user and business.
User Focused KPIs
Validates the satisfaction of users on a scale of 1 to 10.
Business Focused KPIs
CONCLUSION
Learnings
Organization. My first real-world project made me learn how to organize my workspace for myself and the team.
New Skills. Learning to create a design system, documentation, and annotations.
Communication. Talking with stakeholders and developers during development; skills not learned through conceptual case studies.
Takeaways
Ask for help when needed. Asking for help reduces problems down the line. We are a team and we want to see the product succeed.
Communication is key. Constant communication results in small easily fixable problems. Waiting too long can potentially create a giant mess.
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