▼ // PRODUCT DESIGN

Aimpex

Aimpex

Bringing out the latent potential of someone's aim — with psychology and coaching.

Bringing out the latent potential of someone's aim — with psychology and coaching.

ABOUT THE PRODUCT

ABOUT THE PRODUCT

Helping others achieve that perfect shot.

As an FPS game streamer; community members ask how to improve accuracy. They follow guides don't understand why their improvement is slow. To give back for their support, I designed, tested, and shipped a product to help my community improve quicker and more efficiently.

As an FPS game streamer; community members ask how to improve accuracy. They follow guides don't understand why their improvement is slow. To give back for their support, I designed, tested, and shipped a product to help my community improve quicker and more efficiently.

Client

Client

Aimpex

Aimpex

Team & Role

Team & Role

Solo Product Designer

Solo Product Designer

Timeline

Timeline

Feb 24' - May 24'

Feb 24' - May 24'

Disclaimer!

Although this product is REAL, it is not public and selective — it's limited to my friends and Discord community.

For recruiters or hiring managers, feel free to Contact Me for a one week sample to demonstrate the product — subject to availability.

▼ ABOUT THE PRODUCT ▼

— Aim For the Top —

Aimpex

Aimpex

A personalized coaching service to detect deficiencies and improve your accuracy in shooter games.

Aimpex is a personalized coaching program where you learn to improve your aim whether you're a beginner or an experienced FPS player.

Aimpex is a personalized coaching program where you learn to improve your aim whether you're a beginner or an experienced FPS player.

Learn proper ergonomics and gear.

Learn proper ergonomics and gear.

Personalized program for YOUR needs.

Personalized program for YOUR needs.

Live coaching to identify and fix weaknesses.

Live coaching to identify and fix weaknesses.

24/7 chat support by Discord.

24/7 chat support by Discord.

Live coaching to improve your skills based on your game or goals

Live coaching to improve your skills based on your game or goals

Personalize the Program for YOU

Personalize the Program for YOU

— Now let's find out why and how this product was born —

▼ // PROBLEM AND RESEARCH // PHASE 01

Players have trouble improving their accuracy despite watching guides

Players have trouble improving their accuracy despite watching guides

My Discord community tends to ask why it's so hard to improve after watching countless guides. I saw this as an chance to develop my product design skills and give back to my community for supporting me on my livestreams.

Why is improvement so difficult?

I interviewed some of my community on the guides they watched. The key issue is — guides are too broad in topic making diagnosing the core problem hard. I also noticed guides fail to document outside factors.

Users find it hard to self diagnosis and improve when guides are too broad.

Why did I explore outside factors?

Outside factors are underlying problems. From my experience, poor mouse and ergonomics were the biggest detriments to improving my aim.

Users find it hard to self diagnosis and improve when guides are too broad.

What are the outside factors?

Factors not relating to aim technique (ex: too much tension in wrist) but, can contribute to the problem. Majority said most guides don't elaborate on outside factors.

How this data shaped the product

A consultation phase was added to the program to minimize issues before training starts.

Poor Mouse Choice

Poor Mouse Choice

Heavyweight (75+ grams) and/or bad mouse shape causes difficulty in aiming.

Heavyweight (75+ grams) and/or bad mouse shape causes difficulty in aiming.

Improper Ergonomics

Improper Ergonomics

Poor posture contributes to bad technique, inaccuracy, and health problems.

Poor posture contributes to bad technique, inaccuracy, and health problems.

Unoptimized Sensitivity

Unoptimized Sensitivity

Users often have very high sensitivity such as 12cm/360. 12 centimeters to turn results in over shooting targets.

The solution — a mentorship program

I hypothesized that a mentorship program helps to improve skills much faster. Guides require self diagnosis while a mentor can identify and resolve problems through observation and consultation.

Defining Project Constraints

I had limited time and was forced to create a mentorship program. Instead, I chose to pursue and test different mentoring techniques when I did field testing.

Product Goals

The primary goal of the product is to provide consultation to help users understand their unique issues. Resolving outside factors to ensure smooth program progress is the secondary goal.

▼ // PROBLEM DEFINING //

How might we help players better understand their problem to improve their accuracy in games?

The inundation of information results in users being confused. They have trouble locating relevant information that helps them improve their performance.

Users fail to improve with guides because…

  1. Guides are too broad to narrow down their problem.

  1. They don't explore outside factors related to accuracy.

What are we solving for?

The primary goal of the product is to provide consultation to help users understand their unique issues. Resolving outside factors to ensure smooth program progress is the secondary goal.

Solution Exploration

The primary goal of the product is to provide consultation to help users understand their unique issues. Resolving outside factors to ensure smooth program progress is the secondary goal.

Defining Project Constraints

I had limited time and was forced to create a mentorship program. Instead, I chose to pursue and test different mentoring techniques when I did field testing.

▼ // PRODUCT DEFINING // PHASE 02

Three phase program to identify aiming problems

Three phase program to identify aiming problems

I ideated on a three step weekly program to help users improve their aim.

Experience Mapping

Experience Mapping

Mentees spend time on the homework to improve their weaknesses for the next live session. Both parties communicate on Discord regarding questions, advice, concerns, and routine modifications.

Mentees spend time on the homework to improve their weaknesses for the next live session. Both parties communicate on Discord regarding questions, advice, concerns, and routine modifications.

Example of Improvement

Before

Before

Constant overshoot and require multiple readjustments of crosshair to hit targets.

Constant overshoot and require multiple readjustments of crosshair to hit targets.

After

After

Mentees more likely to draw straight lines resulting in a MUCH lower time to kill.

Mentees more likely to draw straight lines resulting in a MUCH lower time to kill.

Consultation Phase

Consultation Phase

The program begins to identify and resolve outside factors contributing to poor technique. Mentees share the goals so the mentor can create a custom playlist tailored to mentees.

The program begins to identify and resolve outside factors contributing to poor technique. Mentees share the goals so the mentor can create a custom playlist tailored to mentees.

Before

Before

Mentees use mice with heavy weight and poor shape based on their grip for FPS games.

After

After

A lightweight mouse optimized for a user's grip brings better comfort and accuracy.

Live Aim Training Phase

Live Aim Training Phase

Mentees play the custom playlist on an Aim Trainer to diagnose weaknesses; then are advised on the best solution.


Finally, homework playlists are given to improve based on their performance.

Mentees play the custom playlist on an Aim Trainer to diagnose weaknesses; then are advised on the best solution.


Finally, homework playlists are given to improve based on their performance.

In-depth diagnosis and resolution

In-depth diagnosis and resolution

In this example, the mentees wasn't aware their wrist was tense with a mousepad too small. Mentees would have to self diagnose themselves if they watched guides.

Self-Improvement Phase

Self-Improvement Phase

Mentees spend time on the homework to improve their weaknesses for the next live session. Both parties communicate on Discord regarding questions, advice, concerns, and routine modifications.

Mentees spend time on the homework to improve their weaknesses for the next live session. Both parties communicate on Discord regarding questions, advice, concerns, and routine modifications.

Example of Improvement

Before

Before

Constant overshoot and require multiple readjustments of crosshair to hit targets.

Constant overshoot and require multiple readjustments of crosshair to hit targets.

After

After

Mentees more likely to draw straight lines resulting in a MUCH lower time to kill.

Mentees more likely to draw straight lines resulting in a MUCH lower time to kill.

▼ // TESTING AND RESULTS // PHASE 03

Field Testing the Program

Field Testing the Program

I worked with five people wanting to improve their aim over the course of a month to gauge the effectiveness of the product.

Post Program Results

Mentees reported an increase in key metrics. Wrist and shoulder pains diminished; while in-game performance improved much higher.

100%

Reported a massive increase in physical comfort

60%

Raised in-game rank by 2 tiers
(Silver to Diamond on Valorant)

100%

Reported much higher accuracy in games

What worked well…

Proctored Sessions

Having a second person during training prevented boredom during training sessions.

Peripheral Consultations

Users liked the the consultation on poor peripherals, ergonomics, and settings for their health.

What didn't work so well…

Routines Based on Difficulty

Testing "Beginner" and "Advanced" playlists we found it, slowed down improvement. A mix of easy and hard scenarios provided the best improvement rate.

▼ // REFLECTION //

Project Reflections

Project Reflections

Thank you for reading! Developing my own product was a wild and crazy experience.

Constant communicate is key

Having an open communication channel between business (me) and customers (mentees) allowed

Trying different methods to see what's best

I'm fortunate mentees let me try different methods to improve the product's workings. In the end, weekly live coaching sessions became the final product.

▼ // RESEARCH // PHASE 01

Research H1.5

Research H1.5

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Research H2

Research H2

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Header H2

Header H2

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Header H2

Header H2

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Header H3

Header H3

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Research H2

Research H2

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For Quotes or Summaries

Lorem

1

For Quotes or Summaries

Header H2

Header H2

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Header H2

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Header + List H2

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Cons - H3

Poor findability.

Poor findability.

Features one channel only.

Features one channel only.

Misaligned mental model of a timetable.

Misaligned mental model of a timetable.

Cluttered with information not related to a stream schedule.

Cluttered with information not related to a stream schedule.

Pros- H3

Poor findability.

Poor findability.

Features one channel only.

Features one channel only.

Misaligned mental model of a timetable.

Misaligned mental model of a timetable.

Cluttered with information not related to a stream schedule.

Cluttered with information not related to a stream schedule.

Cons - H3

Poor findability.

Poor findability.

Features one channel only.

Features one channel only.

Misaligned mental model of a timetable.

Misaligned mental model of a timetable.

Cluttered with information not related to a stream schedule.

Cluttered with information not related to a stream schedule.

Pros- H3

Poor findability.

Poor findability.

Features one channel only.

Features one channel only.

Misaligned mental model of a timetable.

Misaligned mental model of a timetable.

Cluttered with information not related to a stream schedule.

Cluttered with information not related to a stream schedule.

List H3

This is an example text.

This is an example text.

This is an example text.

This is an example text.

This is an example text.

This is an example text.

This is an example text.

This is an example text.

Research H2

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Research H2

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01

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01

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© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.

FIA

WORKS

Thank you for visiting!

Let's work together!

© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.

FIA

WORKS

Thank you for visiting!

Let's work together!

© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.