▼ // PRODUCT DESIGN

Kickstarter Project Creation Redesign

Adding signifiers and feedback to reduce cognitive load and drop off.

PROJECT CONTEXT

PROJECT CONTEXT

Motivating myself to improve my UX Design skills

This project is part of Bitesize's Kickstarter Redesign Contest. I participated to see how my skill compares to others. Not affiliated with Kickstarter but, I'll approach this case study from the perspective as a UX Designer for Kickstarter.

Client

Client

Kickstarter

Kickstarter

Team & Role

Team & Role

Solo UX Designer

Solo UX Designer

Timeline

Timeline

March 24' (2 Weeks)

March 24' (2 Weeks)

▼ // BRIEF AND SUMMARY// ▼

Why I joined a redesign contest -and- how I solved their problem

Competing to Improve My Skills

As a budding designer, I wanted to see how my skills compare to others. Design competitions drive designers to be unique and innovative while solving the problem.

Although I didn't win, I was a finalist and enjoyed improving my skills!

The Challenge

Kickstarter faces high-drop off rate on the screen below. To summate, user feedback revealed the lack of visual feedback, guidance, and clarity regarding post edits.

My task was to redesign the screen to resolve user feedback.

Final Result

My solution focused on the user feedback and providing visual stimulation to reduce drop off.


June 2024 update: I plan on redoing this screen now that my UI skills have improved since the project. I will add a new section while keeping what I have documented.

▼ // PROBLEM DEFINING // PHASE 01

Kickstarter has high-drop offs at first step of project creation

Kickstarter has high-drop offs at first step of project creation

Drop offs are resulting in less projects. Projects are a core foundation of the Kickstarter experience, leading to dropping revenue. As a designer, I transformed the user feedback to a redesign that resolves user problems.

Defining Project Constraints

Defining Project Constraints

User Feedback was provided.

User Feedback was provided.

The project is only for desktop.

The project is only for desktop.

Project scope involved the first page of project creation.

Project scope involved the first page of project creation.

Understanding the current problem

The first step leaves a bad impression on users. After glancing the screen, users feel overwhelmed and confused. I synthesized the user feedback into problems to ideate on.

What are users frustrated about?

Lack of Visual Feedback

Lack of Visual Feedback

Users don't know how their project card will appear on the front page based on their filled forms.

Users don't know how their project card will appear on the front page based on their filled forms.

Guidance

Guidance

The task becomes too overwhelming without guidance on creating titles, descriptions, and pictures to deliver strong impressions to backers.

The task becomes too overwhelming without guidance on creating titles, descriptions, and pictures to deliver strong impressions to backers.

Uncertainity

Uncertainity

No clarification is given whether details can be edited post launch; Users spend excessive time until they have perfect pictures and copytext.

No clarification is given whether details can be edited post launch; Users spend excessive time until they have perfect pictures and copytext.

UI Analysis

UI Analysis

I looked into other elements that are not in the user feedback but, could contribute to drop-off.

  1. Lack of ways to jump across different sections.

  1. Lack of ways to jump across different sections.

  1. Distracting UI elements lead to links leaving the form.

  1. Distracting UI elements lead to links leaving the form.

  1. No guidelines for fields such as image size.

  1. No guidelines for fields such as image size.

Redesign Challenges

The priority focus should be on resolving user feedback. Secondarily, we can enhance the experience to motivate users to complete the process.

There needs to be elements to reflect the visibility of a user's edits.

Add guidance to prevent the feeling overwhelmed.

Add clarification text to reduce uncertainty.

The core problems users face

▼ // IDEATION // PHASE 02

Redesigning for Backers, Creators, and Kickstarter

Redesigning for Backers, Creators, and Kickstarter

I chose to redesign the experience to help drop-off AND guide creators to making high quality products. High-quality products attract more backers - in turn assisting the creator and Kickstarter monetarily.

VISUAL DESIGN IDEATION

VISUAL DESIGN IDEATION

Live Project Card Preview

Live Project Card Preview

A preview provides instant visual feedback of field changes in real time. Detecting errors or ideating on different headers and/or pictures becomes significantly easier for creators.

A preview provides instant visual feedback of field changes in real time. Detecting errors or ideating on different headers and/or pictures becomes significantly easier for creators.

Before

Before

No button or element to showcase how the card will appear on the front-end.

After

After

Preview acts as signifier to easily identify mistakes and the card's appearance to backers.

Providing guidance from professional methodologies

Providing guidance from professional methodologies

Users find it overwhelming and time consuming to create a project without guidance - leading to drop off. The pop up guides the creator on the 5W1H method; covering most questions that a backer might have.

5W1H for Creators and Backers

5W1H for Creators and Backers

There's a less overwhelming method for Creators with guidance. Backers benefit from more detailed descriptions - making it more likely to back up Creators and Kickstarter.

Reducing Uncertainty

Reducing Uncertainty

Before, users didn't know if edits could be done post launch - leading to hours of reiterations on text and pictures.


After, users are clarified. The combination of text and card preview reduces hours of reiteration.

INTERACTION DESIGN IDEATION

Improve quality of life to reduce drop-off

Improve quality of life to reduce drop-off

Although outside the scope of the project — I chose to explore interaction specific ideations that could reduce drop-off. The ideations are rooted in UX practices and psychology.

Adding a Progress Bar

A lack of seeing progress might lead to users questioning how long the process could be. Based on the Goal Gradient Effect, we can increase motivation and task completion rate by adding a visible goal.

A lack of visible progress results in drop off…

A lack of visible progress results in drop off…

Users feel overwhelmed and demotivated seeing a lack of visible progress.

We add a progress bar to overcome that problem

We add a progress bar to overcome that problem

Users feel overwhelmed and demotivated seeing a lack of visible progress.

Field States

Field States

Form creations have a lot of fields making it easy to forget of what was changed.


Adding states lets users remember what they changed to reduce lingering doubts and frustrations.

System Status Visibility

System Status Visibility

A lack of a signifier for unsaved progress, could lead to users spending hours of work - only to abandon the process if they forget to save.


Adding signifiers with text and color changes ensures users don't forget to save.

▼ // FINAL SOLUTION // ▼

Welcome to the NEW

A form that guides, informs, and assists

A form that guides, informs, and assists

See your changes in real time!

View to see how your product will look to backers. You'll spend less time making that perfect image AND find mistakes easier. See what backers will see.

Helping creators design better products

It's overwhelming when you have a blank slate. That's why we're giving you the same advice that professionals in fields use. All in one easy click.

▼ // REFLECTION //

Project Reflections

Project Reflections

Thank you for reading! Here's a few things I learned and some takeaways!

Reiterate on viewport sizes

At the time, I was inexperienced and didn't about adjusting the viewport based on content. This led to awkward sizing and spacing of components. I keep this in mind now.

Refining the components

After completion, I realized there's no element to minimize the progress bar or hide the preview card. I plan on scrutinizing my work more thoroughly in the future.

Working without user testing

Contest deadline meant no time for testing. This shaped my design philosophy into making small changes that are easily reversible should user feedback be negative.

FIA

WORKS

Thank you for visiting!

Let's work together!

© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.

FIA

WORKS

Thank you for visiting!

Let's work together!

© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.

FIA

WORKS

Thank you for visiting!

Let's work together!

© 2024 Fia - Inspired by JRPG Video Games

This portfolio was designed and built by Fia.