Where do you want to go?
Assignment Background
We were emphasized UX Designers should be good storytellers in my "Industry Tools: Exploration & Analysis" class. A core part of our job is to get buy-in from stakeholders. In this this lecture, our instructor emphasized the process and use of storyboarding to formulate stories.
Assignment Task
This assignment was performed as an in-class assignment with me and two other students. Our task was to create a storyboard based on a prompt using the Figma suite as our tool.
We created a storyboard for a user who is interrupted by a session time out while scheduling a health appointment. We also had to explain how a user could return to it later.
What was a difficult part you faced during the assignment?
We found the hardest part was feeling paralyzed and not knowing how to start. To resolve this, I was able to break down the prompt and ask myself…
Which of these prompts would be the quickest and easiest to tell a story with?
From here, I helped get our group started by offering my suggestion and explanation. Then, we built off my suggestion to further narrow down the difficulty and scope of our task.
Feedback and Learnings
Understand elements you need ASAP
Our group finished 10 minutes quicker than intended. Our secret? We drew from familiar patterns involving session time out, and listed which elements are used. Otherwise, we would have had to add new elements and change the story constantly.
Speaking up when you see something better
Initially, our scenario involved a lost internet connection error while filling a form on desktop. However, we narrowed down the difficulty and scope by having all of us speak up when we saw a way to make the prompt easier and more time efficient. Our preparation helped us not change the story completely as well, knowing we had every element required.
Don't get detracted up by visuals
Our end product required a storyboard. However, there were bits where we found ourselves distracted to wanted to chase ideating Hi-Fi screens. One of my teammates helped align us to prioritize the concept and story; not the visuals.